
The Moathouse
A week of travel to the north-east there used to be a border fort. Whatever happened to the god-fearing people who lived there? Travellers claim to still see lights at night but none dares to approach that haunted place...
There still might be survivors. Or treasure at the very least. Perhaps someone even pays to restore order at the borderlands?

Tomb of the Bloody Boyar
Just outside of town there is an old orthodox cemetary. One could walk there just within a day. Many graves have been plundered but there are still enough tombs to be broken open if one would brave the ancient curses of the dead.
And there is one tomb every burglar shuns: the last resting place of the Bloody Boyar...

The Well of Frogs
There is a well in the altstadt of Mordheim, decorated with stone frogs. Nobody uses it anymore, not since the old man threw his daughter in. They say she didn't drown, that little witch. And now people throw coins in there as offerings.

Mausoleum of the Serpent Kings
A day of three of travel to the west, in de mountains near the coast there is an old mausoleum. Ancient stone halls twist like coils, carved with fading symbols of forgotten rulers. Traps guard the path, testing courage and clever thinking.
To survive, graverobbers must work together, respect ancient warnings, and choose wisely. The tales about that accursed place say few return unchanged from the depths...

The Firefinger
A ten-day of travel to the south there is an ancient tower, called Firefinger by the locals. It is a towering stone spire rising above the dark forest. Climbing it is dangerous, with crumbling ledges and fierce winds, rewarding brave graverobbers who survive the ascent and return alive.

Camp Richter
A fortnight of travel to the south-west one might stumble upon Camp Richter. Once meant to bring justice to the wilds, it now lies abandoned and overgrown. Deadly traps, false treasures and cruel lessons about pride await graverobbers who explore its broken shrine.